The Mermaid Mask Tangle Tower: Demo Walkthrough & Puzzle Guide - Series

The Mermaid Mask Tangle Tower: Demo Walkthrough & Puzzle Guide

Master the NextFest demo of The Mermaid Mask (Tangle Tower sequel) with this walkthrough, puzzle solutions, and locked-room mystery breakdown.

2026-07-18
The Mermaid Mask Wiki Team
Quick Guide
  • Primary gameplay in The Mermaid Mask tangle tower demo revolves around point-and-click exploration and 3D clue inspection.
  • Solve the Mess Hall puzzle by matching the number of sides on shapes (triangle, square, pentagon) with the numbers on the dials.
  • Deduce the locked-room mystery in the Illusion Theater by using the custom Mind Game sentence builder.
  • Unlock the Art Gallery after completing the demo to view development sketches, 3D wireframes, and developer commentary.

The Mermaid Mask Tangle Tower Overview

The point-and-click adventure genre welcomes a stylized addition with the release of the NextFest demo for The Mermaid Mask tangle tower. Developed by SFB Games, this sequel brings back the beloved detective duo, Detective Grimoire and Sally, to solve a locked-room murder mystery aboard a fantastical submarine. The game departs from traditional point-and-click systems by removing highlighted hotspots, encouraging players to click on any background element to trigger fully voiced, witty interactions.

Video Highlights:

  • Point-and-click mechanics allow players to click on any background element for fully voiced dialogue and character interactions.
  • 3D clue rotation lets you spin, open, and shake evidence to find hidden details.
  • Seamless voice acting features Edwin Tang and Amberly Connor as the main detective duo.
Development Insight

The submarine setting is designed to feel luxurious and spacious, drawing heavy inspiration from Captain Nemo's Nautilus in 20,000 Leagues Under the Sea rather than cramped military vessels.

This design philosophy creates a highly atmospheric experience where character development and humor are woven into every interactable object. To help you navigate the initial stages of this nautical investigation, this guide covers the core mechanics, key locations, and puzzle solutions present in the 2026 demo.

FeatureSpecification
DeveloperSFB Games
Lead ProtagonistsDetective Grimoire / Sally
Primary SettingSilkworm Sea / Mortuga Submarine
Clue Rendering3D models with hand-painted textures
Audio SupportFull voice acting / Orchestral soundtrack

Exploring Silkworm Sea and the Mortuga Submarine

The demo begins at 4:00 AM in Silkworm Sea, an abandoned fishing town shrouded in mystery. After waking Sally from her slumber, an eerie green light emanating from the water lures the detectives to the deck of the Mortuga submarine.

Upon boarding, players will notice the submarine was originally named "Seafoam" before being crossed out and replaced with "Mortuga," hinting at a sinister backstory or mutiny. Exploring the exterior deck reveals several interactive elements, including an old rowing boat with a single oar and a mysterious wooden buoy sculpted to look like a boy.

Clue Examination

Always rotate 3D clues fully. Some items, like books or containers, can be opened to reveal hidden text, dedicated pages, or physical items tucked inside.

Silkworm Sea Town

  • Abandoned fishing village
  • Acts as the narrative anchor
  • Contains the Stone Top Inn and old lighthouse

Submarine Exterior

  • The Mortuga fore deck
  • Features the mysterious wooden boy buoy
  • Clues point to a sudden name change from Seafoam

Luxurious Parlor

  • First interior room
  • Decorated with heavy vampire party aesthetics
  • Contains locked access to the control room

To progress deeper into the vessel, players must interact with the hatch and descend into a surprisingly luxurious parlor. The room features a vintage speaker playing haunting music, a massive portrait titled "Her," and bookshelves filled with literature dedicated to the deep ocean.

Clue NameLocationKey Detail3D Interaction
Hex the HoundsmanSally's floorFantasy paperback novelOpen cover to read page one
Case FileStarting inventoryDetails Magnus Mortuga's deathRotate to view back of envelope
Wooden BoySubmarine fore deckLures players with green lightSpin to peer inside the hollow frame
Large PortraitSubmarine ParlorTitled "Her" with rear inscriptionFlip to read the hidden symbol

Solving the Mess Hall Cabinet Puzzle

As you venture further into the submarine, you will encounter the Mess Hall, which features a massive metal statue of a sea serpent. Built into this statue is a locked cabinet containing a vital piece of evidence. The lock mechanism consists of four dials, each surrounded by small windows that display geometric shapes when turned.

The key to solving this puzzle lies in the relationship between the target numbers displayed in the center of the dials and the number of sides on the shapes appearing in the adjacent windows.

1

Examine the Serpent Statue

Locate the locked cabinet in the Mess Hall/Kitchen area and click on the dial mechanism to zoom in.

2

Analyze the Shapes

Rotate the dials to see which shapes (triangles, squares, pentagons) appear in the windows. Note that triangles represent 3, squares represent 4, and pentagons represent 5.

3

Match Sides to Numbers

Align the shapes so their collective side count matches the central dial numbers. For example, a dial displaying '3' requires a triangle in its window.

4

Claim the Sun Tablets

Once all four dials are correctly aligned, press the confirmation button to open the cabinet and retrieve the Sun Tablets.

Dynamic Hint System

If you struggle with any puzzle, failing it three times unlocks progressive hints from Grimoire and Sally, detailing the puzzle mechanics without giving away the final solution.

The Sun Tablets clue is a highly detailed 3D bottle. When rotated, you can see individual tablets shaking inside the translucent glass. This bottle features a hand-painted sun emblem, which directly contrasts with evidence found later in the investigation.

Shape TypeNumber of SidesDial Target ExamplesPuzzle Role
Triangle3Target 3Direct match for three-sided slots
Square4Target 4Direct match for four-sided slots
Pentagon5Target 5Direct match for five-sided slots
Combined ShapesVariableTargets 7 / 8 / 9Requires careful layout elimination

Illusion Theater Crime Scene & Mind Palace Deduction

The climax of the demo takes place in the Illusion Theater, a cramped, eerie corridor located at the very back of the submarine. This is the official crime scene where Captain Magnus Mortuga was discovered dead inside a locked room.

The victim lies on his back with a deep cut across his neck and an ancient stone cauldron resting at his feet. Strangely, no murder weapon is present in the room, setting up a classic impossible crime scenario.

Mind Game Logic

Do not guess randomly. Read the connecting phrases aloud to ensure they flow logically. The game features full voice acting for incorrect sentences, which can sometimes offer subtle clues.

To solve this initial chapter, players must use the "Mind Game" deduction interface. This mechanic represents Detective Grimoire's mental process, requiring you to construct a logical sentence by selecting subjects, verbs, and objects from your gathered evidence.

Evidence ItemPhysical StateNarrative ClueAnalytical Action
Stone CauldronOpen / contains crystalSupposedly never unlocked beforeSpin to find scratch marks inside
Broken Moon VialSpilled liquid on floorComplements the Sun TabletsExamine translucent glass bottom
Flipped PosterTaped upside downMagic show advertisementRotate to view sketch layout on back
Blood TrailPooled near neckLeads toward the back of the subFollow path to analyze movement

To successfully complete the deduction and transition into Chapter 1, construct the following sentence in the Mind Game interface:

"Magnus Mortuga unlocked the cauldron and was killed by what was inside."

After submitting this deduction, the game prompts you to point out a physical detail on the stone cauldron. Rotate the cauldron to peer inside, select the scratch marks along the inner rim, and confirm your selection to complete the demo.

Post-Game Content and Art Gallery

Completing the demo grants players access to the Art Gallery, a special feature that remains fully unlocked in the final release once the credits roll. This gallery offers a fascinating look behind the scenes of the game's development, showcasing the transition from 2D sketches to 3D hand-painted models.

The gallery features extensive annotations by lead concept artist Katherine Anger and 3D artist Kindra. These notes detail early character designs for Captain Mortuga, environmental layouts for the Stone Top Inn, and the technical challenges of creating unlit, wobbly 3D models that perfectly mimic the aesthetic of 2D paintings.

Demo Completion Checklist:

  • Complete the introductory investigation in Silkworm Sea
  • Find and inspect all 5 primary clues
  • Solve the Mess Hall serpent statue dial puzzle
  • Complete the Mind Game deduction in the Illusion Theater
  • Unlock and explore the Art Gallery archive
Wishlist and Prequels

After completing the demo, consider adding the game to your Steam wishlist. You can also play Tangle Tower, the previous game in the series, which features similar hand-painted mechanics and is often discounted.

The level of detail in the Art Gallery highlights the immense care put into every pixel of this adventure. It serves as an excellent reward for players who take the time to thoroughly investigate every nook and cranny of the Mortuga submarine.

Frequently Asked Questions

Q: Do I need to play Tangle Tower before playing The Mermaid Mask?

No. While both games share the same detective duo and exist within a connected narrative universe, this title is designed as a standalone mystery that anyone can jump into and enjoy.

Q: How do I get hints for the puzzles in the game?

The game features a progressive hint system. If you attempt a puzzle and fail three times, Grimoire and Sally will discuss the mechanism, providing three levels of increasingly helpful dialogue hints.

Q: What is the correct solution for the Mind Game in the Illusion Theater?

The correct sentence structure to progress past the demo is: 'Magnus Mortuga unlocked the cauldron and was killed by what was inside.' You must then point out the scratch marks inside the cauldron.

Q: Is there any missable content in the demo of The Mermaid Mask tangle tower?

Yes. Because you can click on absolutely anything for voiced dialogue, rushing straight to the crime scene will cause you to miss out on dozens of unique jokes, character interactions, and world-building details.

More Guides

For more deep dives into the lore of Silkworm Sea and character profiles, check our updated wiki repository.